Category: At a Glance Game Reviews

Cozy game reviews at a glance: a mix of lists and short paragraphs thoughts and reviews of games I’ve played.

  • Reka: A Cozy Witch Game with Shadows

    Reka: A Cozy Witch Game with Shadows

     

    In this oddly cozy witch game, the sunlight seems perpetually stuck in early dawn or dusk within the forest. The shadows grow too long at night, and the air is too chill. The distant bleating of goats and the murmurs of shivering people haunt the air with each exhale.

    This forest lives.

    But so do the people in it

    Key points about Reka – A Cozy Witch Game: 

    • Reka is a cozy witch game in early access right now on Steam.
    • It features Baba Yaga, a figure from Slavic Folklore, and you, a talented young witch.
    • It is labeled on Steam as an Indie builder and a single-player game.
    • I purchased this game for myself, with my own money, which I earned by writing official—professional?—making words for money through my day job.
    • I like the game, but the main quest is unfinished and lacks any meat to chew on.
    • The concept is fantastic, and I do not feel like I wasted a single cent if this means the Indie company, Emberstone Entertainment, gets to make the game they envision. I want to play more of it, but not as it is. 

    You, the titular character in Reka, facing a pine and birch tree forest. A bar of text on the screen reads: Press SPACE to jump.

     

    At-a-Glance 1-5 star Review of Reka 

    Keep in mind: I don’t expect this score to stay at this level, especially since it’s obvious it’s early access. I will probably revisit this and update the score once it’s official. 

    • Graphics and Art Style: ⭐⭐⭐⭐⭐
    • Voice Acting: ⭐
    • Atmosphere: ⭐⭐⭐⭐⭐
    • Story: ⭐⭐
    • Concept: ⭐⭐⭐⭐⭐
    • Controls: ⭐⭐
    • Building Process: ⭐
    • Cooking Process: ⭐⭐⭐
    • Main Quests: ⭐
    • Side Quests:  ⭐⭐


    Cozy Witch Game Reka: Neither Dark nor Light. 

    In the misty forests of the early access game Reka, you play an orphaned child thrust into the wilds of a very earth-like forest. Supposedly alone, you hear the tale of an old, wise woman. Something about the stories,  some good, some sinister—stirs something within you. While you inquire about this mysterious elder in the woods, you lend your hand to the villagers to help them with daily chores. A pumpkin patch needs harvesting before the frost sets in. A baby goat, too wiley for its own good, jumps a fence and plays too close to a well. It is simple hand work that you do, yet it helps immensely before the threat of a long, cold, dark winter settles in. 

    You find out more and more about the old woman in the woods as you help villagers and they warm up to you,  until someone finally directs you to a seemingly cozy cottage. It looks like a simple weather-worn triangle against a blue sky and grey-green pines. You hear the chickens clucking joyfully in the front yard and find the lands around the cottage rich with planting. 

    You’ve found the old woman. 
    Or…did she find you?

    You, the titular character Reka, holding up a smoking pine branch you lit in a candle flame to cleanse a space with its smoke.

    The Unexpected: Baba Jaga and Cozy Games. Together? Together. 

    While watching teaser trailers and peeking at screenshots of this game on Steam reveals this spoiler the moment you lay eyes on it—the two concepts were still unexpected to me. And somehow, Reka, this cozy witch game, balances this effortlessly. 

    You find—are called to find?—discover the Old Woman in the forest is none other than Baba Yaga herself. And she needs your help. The character (Baba Yaga/Baba Jaga/Yaga, and many other names), or one of three sisters sharing the same name, has her roots in Slavic Folklore. While the game’s interpretation of the mythical figure hints playfully and occasionally ominously at her somewhat darker nature (y’know, frying up children and eating them), she does not fly in a wooden mortar in this game. She walks on two legs and has a stooped-with-age spine. 

    Her head may be lowered by her years, but those things on her face appear glued-on or grown bone spikes. And yet, this creature from mythos seems surprised to realize she needs you. And she is further surprised by your skill, which she immediately recognizes as beneficial to her. However, our cozy game Baba Yaga did not foresee a tiny detail that made a minor derailment in her plans. 

    A crooked white stone stove leans to the left, cradled within the bones of some sort of giant creature. The skeletal remains of a wood home rests behind the stove and the captions on the screen read: "Old Woman: This is the place where we fell, all those years ago."
    Building a Baba Yaga Cozy Witch Game Mystery? 

    She needs you to help her finish a very important ritual and spell. As you help her out, it soon becomes clear who this ‘mysterious’ lady in the woods is as she reveals her name and the purpose of the spell. The ritual or spell works, but she quickly realizes this power only responds to you now. With unsurprising slyness, she offers you mutual shelter as the two of you are without homes, with the bonus of teaching you all she knows. 

    And, as she teaches you, you just so happen to be able to build your home, craft furniture for it, decorate with crafted and gifted furniture, cook meals, make candles and—well. I assume a lot more is coming. 

    Thing is about Reka, is that it felt very early access. 

    Something magical and mysterious is being built in this cozy witch game, Rekah.

    Hello? Is There Anybody Out There? Nod if You Can Hear Me? 

    This unique (to me) cozy witch game with the most unexpected Baba Jaga casualness is glaringly not yet finished. Emberstone Entertainment’s game has built the foundation (see what I did there? Eh? Ehhhhhh?) for a fantastic game for those who want to explore Slavic-inspired settings with a casual, cozy twist of crafting, helping, and decorating. However, as of my purchase date of the game, the main quest is unfinished and abruptly short. 

    As I read reviews and searched further, many affirmed that after a certain point, the main quest just stopped, but the game will allow you to explore further now that you have your house. You can break through the mists to journey to other areas, but the maps are randomly generated, and the only quests that await you are small villager tasks, exploring the forest around you, and crafting. I am interested in the main storyline and where it goes, so for me, that meant I enjoyed this cozy witch game for the time I played—it just wasn’t enough to keep me playing for longer than a few hours. 

    A magic ritual forms a glowing golden orb against a starry, dark forest ky. Sigils glow a brighter glow, evenly spaces to face the four directions on the orb.  

    Controls: I Can Only Call Them Finicky Right Now

    I could have used my 8bitDo PC controller, but that didn’t feel right, so I switched quickly to the keyboard. While movement and general interactions were easy, building and attempting to place anything so far in Reka is…finicky. You have a visual guide of the piece before you as you select it before you build, but that flickers in and out or disappears. It also behaves very glitchy whenever you try to fit pieces together. This creates home pieces that go in every direction but the one correct direction. 

    The building and decorating aspect could be fun when it worked, but it wasn’t exactly a cozy vibe. 

    A half-built wooden house without a roof sits ontop of the massive lower body of a gargantuan pair of chicken legs, with feathers decorating the bottom basement or floor of the house as it is standing upright.
    Is Reka, The Baba Yaga Cozy Game Worth It and Recommended? 

    Yes, but with an essential sticky side note. If you prefer a cozy game with a solid main quest, Reka is not ready to give that to you. I would enthusiastically suggest adding it to your wishlist and following it so you can return to this game and see what has changed as it nears its release. If you do not mind a game advertised as early access actually be, well, exactly what it advertises itself as–and you want to help an indie studio, then yes.  If you can afford it and do not mind waiting as the game improves, it’s worth tinkering with. 

    I recommend keeping a close eye on Reka. It’s a beautifully different, cozy witch game with ambiguous vibes. It has a fantastic concept that I hope gets released with the developer’s vision and the story they want to tell. 1


    1. All game reviews on this website reflect the author’s opinions and can differ from yours. You’re always encouraged to seek out gameplay videos and research to form your opinion on the best games for you and your budget. 

     

     

  • A Cozy Game Review For Everafter Falls

    A Cozy Game Review For Everafter Falls

    Everafter Falls is advertised as a cozy game. I recently purchased it from Steam for $19.99 with my own real adult money. It is rated 2000+ as very positive, published by Akupara Games, and developed by SquareHusky.

    You can play Everafter Falls on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox One, Windows PC, Linux, and macOS.

    I played it on my PC on my time off. Here’s what I thought about it.

    Steam Describes this Casual Cozy Game As:

    Rediscover the simple life. Farm, fish, forge and fight to restore the peace in an all-new farming adventure. Features split-screen coop, a helpful pet, automated drones, resourceful pixies, a card-eating progression system, and dangerous dungeons to delve into!

    My First Impressions of this Cozy Game:

    My At-A-Glance Game Review for Everafter Falls, a cozy pixel art game:

    • Story:  ⭐⭐⭐
    • Quests/Tasks: ⭐⭐⭐
    • Art Style: ⭐⭐⭐⭐
    • Combat: ⭐⭐
    • Controls:⭐⭐⭐
    • Music: ⭐⭐⭐

    Everafter Falls is a cozy game about gathering, collecting, farming, mining, and defeating evil baddies within the mine while helping the people in your peaceful town. It provides a split-screen co-op option, but since my partner in crime and husband aren’t a fan of these games, I played solo and cannot speak to the features or gameplay in co-op mode.

    After roughly 41.1 hours played, I have realized that this game’s pace is perhaps meant to be slower and more deliberate than most, from my perspective. I am not big into playing the market and amassing heaps of gold as soon as possible, so I can see where some fellow players, mentioning the leisurely pace of planting, watering, and growing, can affect the enjoyment of the game.

    Story, Quests and Tasks:

    The story is tied to your progression through crafting or item donation for various villagers’ needs. Villagers will seek items and your help to build items that unlock story beats and insights into life at Everafter Falls. But Everafter Falls doesn’t do a lot of hand-holding when explaining everything, what it does, and how to unlock or utilize a few things within this cozy pixel game.

    For instance, I found the Everafter Falls Reddit forum invaluable for seeking information about crafting machine layouts, the steps to crafting, and how things worked, like pixies, which I relied heavily on.

    Cozy game Everafter Falls screenshot featuring the inside of the animal store. A villager asks the animal store clerk: "Can I get the keys for animals outside? I want to give them a cuddle. I can feed them too while I'm at it?"

    Combat:

    Combat revolves around and happens within the mine dungeons. There are four dungeons, each a bit tougher than the other. They are unlocked through cursed runes, which you will then work with a villager to remove the curse and place the rune on a podium, unlocking one of the four dungeons.

    Inside the dungeon are valuable ores, stones, chests, enemies, and captured creatures to rescue, allowing you to unlock more health points or other boons for your character. To get better at combating the enemies and eventual boss(es) found in the dungeon, you will work to upgrade your sword, equip rings, necklaces, and other accessories, and unlock abilities for your pet and your eventual robot drone friend.

    Combat here isn’t very complicated, but the process of getting your tools and accessories powered enough to handle what the dungeon throws at you is–you guessed it–slow. I enjoyed the rewards of combat more than the combat itself, but that could be my dopamine, reward-seeking brain.

    Controls:

    I have an 88BitDo controller hooked up to my PC, which I attempted to use at first. This is 100% my personal preference, but I found that a good ol’ fashioned mouse and keyboard worked best for me. It could be my age or other unimportant factors, but accuracy and not accidentally aiming the wrong way/digging the wrong hole/placing something one space off of where I wanted it to go was an issue with the controller I did not encounter with the keyboard and mouse. As the saying goes, “Your mileage may vary.

    Hot Take – Fishing Mini Game:

    I wouldn’t say I liked the fishing mini-game. That’s on me; you may enjoy it, but if you find it a bit too complicated or frustrating, you can turn the mini-game off in settings.

    What Makes It Unique?

    • Craft special bottles, offer food at Pixie shrines (either built by you or the one in town), and pixies will show up. You can then capture these pixies in a bottle and assign them tasks according to their color to gather, mine, or speed up the process of crafting and resource gathering.
    • Your skills for many things and advancing them can be found in cards. You don’t collect them. You eat the cards.
    • You get drones through tasks or by building them that expand inventory, help gather, help water, and shoot laser beams at your enemies.

    The opening animation for Everafter Falls got a bark of unexpected and amused laughter from me. I won’t spoil it, but I will tell you I assumed it would take the same route many cozy farm games do. You know the formula: you inherit a farm or feel tired of city life, so you take a bus and ride into the country.

    There’s a bus involved, okay. But it takes you to Everafter in a way that is a bit different from the usual.

    What made Everafter Falls feel unique to me was the addition of a personal pet, catching pixies and drones. These drones are available as task rewards, can be constructed by you with rare(er) materials, or can be purchased from the general store. There are harvester drones that will harvest your garden for you, watering drones that will water a section that can be increased by adding drone parts, and a companion drone that you can equip that not only will expand your inventory but can have additional features unlocked to make it a great battle companion with lasers.

    Pixies can gather materials for you during the day, and once you go to bed, they drop everything they gather off near the shrine in town for you in a chest for you to pick up the next day.

    Your pet, which you unlock almost immediately, helps you till soil and water plants and is extremely helpful. As you progress and unlock more of the game, you can also increase the amount of tilled spots and water and even equip an attack for your pet to help in the dungeon mines.

    How do you unlock all these additional skills and attributes for yourself, your pet, and your drone while utilizing pixies again? Through cards.

    Do you equip these cards? Nope. As I said, you eat them. Eventually, you can turn the letters your villagers send you into recycled materials, which provide a blank card paper that you can then spend cash to print them at a print shop in town.

    Why do I think Everafter Falls Appeals to Patient Players?

    You can play this game however you like, but it takes time for everything. Everafter Falls wants you to discover, grow, craft, and collect all over the map, with time locks on everything. Want silk to make silk ropes? Well, it takes your silkworms time. You can speed this process up by utilizing your captured pixies, which can also help you gather, but again, yep, that takes time.

    What Did I Think about This Overall?

    I like the slow pace of farming. However, once you get the hothouse to grow any vegetable at any time of year, you have a lot of space. And that space needs to be planted, then seeded, then watered. You do get help in the form of tiny pixellated robotic friends.

    Regarding in-game cash, I find it takes several days and about three seconds to spend massive amounts of it. So be prepared to invest your effort into making money for upgrades, new cards, farm expansions, house expansions, etc.

    The cards and getting ahead financially seem challenging because I keep squandering all my patiently grown gold in pumpkin stocks in upgrading tools.

    The greenhouse within the cozy game Everafter Falls, with various different plants in different stages of bloom and drones watering plants.

    You can gather:

    • Bugs
    • Wood, Light Wood, Dark Wood
    • Pixies in a bottle (sung to the tune of “Message in a Bottle,” by Sting and The Police.”)
    • Flowers
    • Wild berries
    • Mushrooms
    • Fish
    • Treasure Chests
    • Metals
    • Sap
    • Eventually, cook
    • Garden
    • Mine
    • Magical Jewelry with stats that make battle, growing, fishing, minding, and movement better
    • Drones that make life easier

    Is Everafter Falls Accessible?

    There are a few accessibility features that you may enjoy. You can tone down the colors, disable background animations, screen shake, and torch and lighting flicker effects, disable all weather effects, and utilize colorblind assistance.

    You can make the UI larger, and as someone with bad eyesight, I embiggened my UI immediately; otherwise, I found myself constantly suspiciously squinting at my map and toolbar.

    There is an easy mode that reduces the monster’s attack and hit points, but once you start the game, you cannot change it back to normal.

    I am not hearing nor vision impaired, with relatively good hand mobility, so I feel that I cannot speak to accessibility further when it comes to these aspects.

    Is Everafter Falls Worth Your Time?

    Screenshot of the cozy game Everafter Falls, showing the pixie shrine in the town during the winter season.

    As gaming recommendations for pixel art games go, coming from someone with a full-time job that often leaves my brain feeling drained at the end of the day, if you enjoy a game with many different parts that eventually come together with time spent in-game and out, then yes.

    Everafter Falls encourages all kinds of gameplay. Do you like to min/max your playing style? Would you rather fish the day away beside a babbling brook or seaside until the silver stars twinkle? Does stubbornly insisting on having one of everything found, collected, and cataloged sound like your jam? Yes! Try this game!

    However, if taking 7 days of in-game time to grow a particularly lucrative crop is not your jam, you may want to sit back and watch for other reviews that get into the technical weeds or wait until the game provides possible means to help speed that up.

    If all of the above still sounds o.k. to you, then yes! I recommend that you try Everafter Falls.

    Everafter Falls is a cozy game you need at least to put on your cozy game radar or wishlist. I believe there is still a demo available on Steam. I love that developers/studios provide them and encourage hesitant gamers who can’t make up their minds via gameplay trailers alone to get their hands on a demo and try it themselves.

    Everafter nudges you to be cautious with your time, which, given everything, seems like a pretty essential and enjoyable aspect that may work for you.

  • Caravan SandWitch–At a Glance Cozy Game Review

    Caravan SandWitch–At a Glance Cozy Game Review

    As you may or may not know, I have a new job. I haven’t had much time to write for myself or play cozy games. So, it is time for my Cozy Game YARL (Yet Another Random List) review.

    Beep, beep! Get in, Friend. We’re Going Caravan: SandWitch

    Game Info:

    • I purchased this cozy game with my own real money.
    • I bought this from Steam. It is also available on PS5, Nintendo Switch, and Xbox.
    • I used a keyboard, but it can be played with various controllers.

    The At a Glance Review:

    • Story: ⭐⭐⭐⭐⭐
    • Quests/Tasks: ⭐⭐⭐⭐⭐
    • Art Style:  ⭐⭐⭐⭐
    • Combat: None.
    • Controls: ⭐⭐⭐⭐
    • Music: ⭐⭐⭐⭐⭐

    Do I recommend it?

    ⭐⭐⭐⭐⭐Yes, I do. This peaceful game encourages exploration, puzzle-solving, driving, and has themes of family and found family. If you need further convincing, I took so many screenshots. So. Many. Also, the music and soundtrack fit and are a delight.

    What I Loved:

    • You navigate a planet that is not Earth. It appears to be a lonely planet with scraggly grass and wind-bent trees. You are returning to your home after being gone for five years. Your father lives here, as do a few stubborn humans. A resource-hungry cooperation has nearly stripped the planet and has abandoned it. They left behind factories, robots, machines, obsolete tech, and buildings. You remember how it used to be and wonder how it will be as something you thought well-buried in your past suddenly crops up again.
    • You play as Sauge, a former resident of said planet. You’re a pilot.
    • You eventually get to drive a cozy caravan van—it might even be a camper van. It was made by the last big tech company that abandoned the entire planet. It is the last of the working vans and is essential. It’s how almost everyone travels, and they rely on you to drive them.
    • You collect obsolete tech for town repairs and for yourself.
    • You get additions to your camper van unlocked via obsolete tech.
    • Puzzles!

    What didn’t work for me?

    I cannot think of a single thing.

    Accessibility?

    I’ll wait to see what Can I Play That? says.

  • Lil Gator Game – At A Glance List Review

    Lil Gator Game – At A Glance List Review

    Info:

    • Did I purchase Lil Gator Game? No, part of Xbox Game Pass
    • Available on Steam, Xbox, Switch
    • Controller or Keyboard: I used a controller.

    At a Glance Review:

    • Story: ⭐⭐⭐⭐⭐
    • Quests: ⭐⭐⭐⭐⭐
    • Art Style: ⭐⭐⭐⭐⭐
    • Soundtrack/Music: ⭐⭐⭐
    • Combat: None.
    • Controls: ⭐⭐⭐⭐

    Do I Recommend It?

    ⭐⭐⭐⭐⭐ A very enthusiastic yes from my inner child.

    What I Loved:

    • The story is simple yet 100% made from the heart and extremely meaningful. Lil Gator is a game for children of all ages. I didn’t expect my inner child to be so touched by this game, but it was the perfect mix for kids and those who experienced childhood as either introverts or extroverts. This game also portrays adults who fully embrace childhood’s odd, unusual, unique, and imaginative outcomes without fear of being judged or dismissed. Something I think many of us as adults needed back then and today.
    • A bucket is your helm, a sparkly star wand can be your sword, an inflatable tube your shield, and many other everyday items turn into magical relics as you traverse the islands of your home. While you do, you encounter memories of yourself and your big sister, make friends everywhere you go, and scheme to create The Best Story Ever, using imagination and cardboard.
    • The bright colors, simple cell shading, and fun little challenges all create a low-key, relaxing atmosphere with no pressure to be perfect.
    • Your enemies are made of cardboard, and your currency comes from the confetti you receive once you defeat them with your chosen weapon.
    • The quests are hilarious and fun.
    • The entire game is an homage to childhood, nostalgia, and, of course, perhaps one of the most legendary games of all time: The Legend of Zelda.
    • Lil Gator also gently weaves in subject matter such as family, responsibility, and the divide between siblings of different ages.
    A screen shot from the Lil Gator game, featuring the titular character, a small gator wearing a hat, traversing mountains and hitting cardboard enemeies.

    What Didn’t Work For Me:

    My single complaint (a small one) is that there were no in-game minimaps or indicators of where to go. However, I am very sure that is a definite me problem. Getting lost in details and scenes and then forgetting where I should go for a quest is something I do a lot of. The island spaces are small but also come with many steep valleys and high hills or mountains, making it a bit difficult to figure out at which elevation your quest tasks might be.

    Accessibility:

    • There is no map menu or mini-map. The game asks you to rely on memory to find where people or things are. They do offer in-game tourist boards to look at, but they lack icons or visible navigation text.
    • There is no quest tracker in Lil Gator, so it made it challenging to keep track of what quests I turned in and which I did not.
    • ‘Baby Mode’ allows you as a player to climb, swim, and glide without using up any stamina.
    • The text of Lil Gator is large and easy to read.
    • Camera closeness can be adjusted.
    • Missions are simple, but finding NPCs and remembering where they are without a reference can make it difficult.
    • You can invert the direction keys required for looking and aiming.
    • Holding down buttons for long periods is not necessary. You can toggle on/off the holding-down button settings if you have mobility issues. There is also no need to press and hold multiple buttons simultaneously.

    Is Lil Gator Game Worth It?

    While some may say the game is too short, what it lacks in time, it packs a punch in the feels of childhood reminiscence and the joy and magic we found in the mundane world as kids. Lil Gator Game is worthwhile in your library if you adore cozy, cute, nostalgic, no-pressure games.